stardew valley content patcher tutorial

Springobjects hairstyles etc which should be found in your Stardew Valley folder which happens to be the same place you find your Mods. This is going to be a bit more technical.


Stardew Valley Modding Guide How To Create Stardew Valley Mods

Make sure to poke around in Stardew ValleyContent unpackedCharactersDialogue.

. If youre already using another content patcher portrait mod that changes other characters as well as Elliotts there are two solutions to make this mod compatible. Then unzip Content Patcher and place it in your mods folderYou probably also need to unzip your clothing mod and place it in your mods folder. This template uses the editData function of Content Patcher to add or change entries for dialogue.

A template for creating your own dialogue mod that uses content patcher. In the last episode we went over why it is a good idea to convert XNB edits over to Content Patcher. Our fictitious modder goes by Tutorial Terry and the mod will be called Blueberry Farmhouse.

The Stardew Valley Wiki has an introduction to using dialogue commands here. Choose from the options below. I put the content in the main folder from SVE.

You can optionally use features like conditions tokens and player settings. What is an asset. In this episode we go over how to do that and then go.

I put the content in the main folder from SVE. Content pack frameworks are SMAPI mods which let you write content packs with little or no programming experience and implement the functionality for you. UserMouseyPoundsContent PatcherModding Images.

Content Patcher Dialogue Template-2382-1-0zipContent Patcher Dialogue Templatefolder 2KB. For a pictorial concept map of many of the most popular frameworks see this page. This tutorial will develop a mod which changes the exterior of the farmhouse into a giant blueberry.

Just follow the stepsmore about stardew valley and how to download it for free check out my channellike and subscribe for more content like these. Making a Map using Tiled video walkthrough Tutorial. For more information see the Content Patcher readme.

Basic Usage of Content Patcher Translation Keys i18n Tutorial. Its updated for compatibility but the shipping bin and greenhouse arent updated to handle being movable currently Simplified using newer Content Patcher features. This guide goes into more detail below.

Run the game using SMAPI. Unzip the mod folder into Stardew ValleyMods. An asset is an image data model or map which the game loads from its Content folder or from mods.

This tutorial will develop a mod which changes the exterior of the farmhouse into a giant blueberry. Unpack the Stardew Valley xnb files so you can see how they work. Our fictitious modder goes by Tutorial Terry and the mod will be called.

Install any content packs you want by unzipping them into Stardew ValleyMods. Dont worry about only needing one section Just unpack the whole thing. Content packs let you edit the games XNB images data and maps with zero programming.

Converting Custom Furniture To DGA. The first step is to download the newest version for your platform and unzip the archive. Its quick easy and youll want to reference more than you think.

You can do much more with Content Patcher using features like actions tokens conditions and more. Content packs are one of the two main ways to mod Stardew Valley alongside creating C mods for SMAPI directly. Changing Farm Maps Midsave.

Content Patcher Dialogue Tutorial. Converting an XNB mod to Content Patcher. These are what Content Patcher lets you change.

It loads up until it has to actually load my game and. Its really really really easy to send a letter in Stardew Valley thanks to CategoryContent PatcherIn fact its so easy its usually just bundled into the information about events and its hard to find a mod that just sends mail - usually the letters are part of a mod for more dialog events getting recipes new NPCs etc. This is the 2 files needed to make a dialogue mod that uses Content Patcher by Pathoschild.

Content packs are one of the two main ways to mod Stardew Valley alongside creating C mods for SMAPI directly. First run the SMAPI installer. Changing sprites and textures is one of the most common modding tasks.

First run the SMAPI installer. Version 12 or 13. Contains a contentjson and manifestjson ready for editing.

Install CategoryContent Patcher. Use these or anything that does the same this is just what I used Notepad --This allows you to edit json files while keeping the format. Then i downloaded everything necessary for Stardew Valley Extended Content Patcher AdvancedLocationLoader EntoraxFramework Summit Reborn Farm Type Manager Karmyllas Winter Grass NPC Location and SVE ALL and SVE CP.

Updated for Stardew Valley 15. Go into the contentjson of the portrait mod you are using and remove the lines that replace Elliotts sprites. Install SMAPI content patcher mods on PC version theoretically should work on all non.

This commit does not belong to any branch on this repository and may belong to a fork outside of the repository. Content Patcher Dialogue Tutorial. The Tools I Use.

Hi So Ive seen the mods and theyre usually just xnb mods pre-SMAPI mods. The asset name never includes Content the. Content Patcher --this will load your hair mods for you SMAPI --to get Content Patcher to work.

For this tutorial we will be using xnbcli which is an open-source XNB extractor that can be used on Windows Mac or Linux. But today were going to make two simple. The next step is to copy the appropriate files from the games Content folder into xnbclis packed folder.

Content Patcher Dialogue Template for Stardew Valley. Its recommended that you also unpack the games content files or at least the file youll be editing eg. If you need a mod that allows you to change your clothes you can use.

I was checking if there was a way to use content patcher mods and I think Ive found a way but theres a problem.


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